﻿using NodeCanvas.Framework;

namespace Yoozoo.Gameplay.Liberty.AI.Node
{
    public class CarConditionBaseNode : ConditionTask
    {
        protected CarEntity _carEntity;
        protected CarData _carData;

        protected override string OnInit()
        {
            _carEntity = ownerSystemBlackboard.GetVariable<CarEntity>("CarEntity").value;
            _carData = _carEntity.data;
            return null;
        }
        
    }
}